Phase 04 - Week 15
Project Recap - Weeks 14 - 15
Last Week 14: Start studio practice
This Week 15:
- Peer-to-peer discussion and catch-up with Lindsey
- Questionaire 02 to Target audience
- ‘Do something creative’ in Figma
- Work on studio practice
Phase 03/Wk 15: Deliver
Survey & results to Gen Z
This was my second survey specifically aimed at the Gen Z audience. This information was crucial for key details when designing my app to understand their attitudes, motivations, and potential barriers to using water fountains over single-use bottled water. Previously, I had posted my survey on Facebook, but the response was poor, mainly because Facebook is not a popular social platform with Gen Z.
Twenty-one questions were sent out to a Gen Z audience and I received 20 replies.
Conclusion
This confirmed that Gen Z principles and traits would perfectly align with the app's goal of encouraging the Jubilee Drinking Water Fountain.
1. Tech savy - Digital Generation perfectly savy with digital apps making them more likely to adapt to an reminder system to change their habits.
2. Sustainable focused - Concern for the environment could motivate them to ditch their single-use plastics bottles and use a refillable water source.
3. Adding some gamification to the app. Tracking their daily water intake (streaks) and adding a gamification element could make the app fun and enjoyable
4. Social media connection - By marketing across platforms such as TikTok/Snapchat/Instagram might encourage use and spread awareness.
All these results are great feedback to be integrated into my app.
Peer-to-Peer reviews
This later part of the FMP can feel incredibly lonely at times, so I arranged a catch-up with fellow student, Lindsey Russell so we could talk about our progress, get vital feedback from each ’s projects, and share any tips, areas of research, or fresh outcomes each other might not have formed in shaping our final project. After working on the same subject for the past 15 weeks, it is always great to clarify our thought process through constructive criticism and ensure it answers both the brief and identifies any blind spots in the run-up to submission.
I presented my work to her and these were the feedback points I took on board:
Light
Figma, wireframes
So far, I feel all my work has been research-led and technically led, and I am becoming aware that, with my design for print background, I am more of a tactile designer. While colours in digital design are more vibrant, and motion graphics can make screen elements more exciting to guide the user to interact, I am certainly missing the tactile textures, paperweights, and sensory touch you can achieve in print.
Taking a break from th