Phase 03 - Week 10
Research Journal
I will be working towards achieving the following learning outcomes detailed in my assignments tab including:
LO2: Contextualise - Appraise the social, political and historical contexts in which design practice operates.
LO3: Analyse - Evaluate research findings and use sound judgement that is informed by critical debate at the forefront of the academic discipline.
LO5: Imagine - Deliver appropriate and innovative ideas that embrace risk, have contemporary relevance and question the boundaries of the discipline.
LO6: Make - Select and utilise relevant tools, skills and technologies in the delivery, iteration and sustainable production of an outcome.
LO8: Design - Realise a final solution that evidences its strategic journey and clear relationship between form and function.
LO9: Communicate - Communicate effectively in a range of contexts and situations to specialist and non-specialist audiences.
LO10: Manage - Demonstrate applied planning and organisational skills to support self-directed project work and inform ongoing professional development needs.
Phase 03/Wk 10: Design Development
Project Recap - Weeks 9 - 10
Last week:
I analysed the data from my questionnaire and found that although 88.6% of local people were aware of the water found, 90.7% hadn’t used it.
I’ll read about It’s Nice That—Can neighbourhood branding projects truly serve the community? and discuss whether branding my project would give it a clear identity for recognition.
I attended Ben’s weekly tutorial - About Critical Report submissions and wrote up my notes
This week:
I’ll observe the current usage of the Jubilee Drinking Water Fountain.
Create an ‘Affinity Diagram’ as advised in my Domesika tutorials
Ideate and Prototype my app
Discover my user/personas
I’ll attend Ben’s Tutorial on Critical Report submissions. NOTE: look at the 3 papers supplied.
Observational analysis - & more questions from the council
Sitting, watching waiting… to see who uses the drinking water fountain
To examine whether the drinking fountain was being used, I decided to do some observational analysis. So, on a hot, busy Sunday, I sat down by a local café for an hour and people-watched.
For context, the drinking fountain is in an incredibly busy part of the High Street. Even on a Sunday when the surrounding Independent retail shops are closed, there is a lot of footfall at the cafes, bookshops, and restaurants. It is not far away from Forest Way, either, which is frequently used by cyclists, walkers, and families along a scenic footpath of the disused railway line.
It was a relatively busy day on the High Street, but despite sitting there for a while, nobody used it. (Although one lady came close, I think she was more curious about the fountain, as she had seen me filming and taking photos of the High Street.) I knew this was the case as had spoken to the EG Town Council in week 7.
I decided to press Alison Merricks for hopefully some more answers.
Dear Alison,
I wondered if you could confirm how you can tell if it is or isn’t being used. Is that why the flushing-out team are involved? What do they do?
What channels of social media are used?
Could you ask me some more questions at a time that is convenient for you? I'm happy to visit the council offices.
Current marketing - advertising the Jubilee Drinking Water Fountain
Further Analysis - Crucial in the early research process
Creating an affinity diagram was the easiest way to identify and present the best solutions. If I’m honest, when I created an app in an earlier module, I skipped past all this process and concentrated on the visual aspect. But this is SO important in the early stages of the UX design process to help organise my qualitative data.
I’m hoping this will help reveal patterns and insights, so I can make any complex information more manageable to facilitate my decision-making. Based on the questions I had received answers to, I colour-categorised them into audiences and their answers below in Figma:
Creating this diagram made it easier to see a pattern, and I could see the problem. From this, I refined my question to include my target audience - Gen Z.
Question
“How can I influence Gen Z within my community to adopt more sustainable practices by regularly using the restored water drinking fountain instead of single use plastics.” *
*I’m sure this may change at a later stage, but this is the question I’m sticking with for now!
Thoughts and ideas
My main concern was connecting the link between engaging with the community to use the ‘drinking fountain’ and ‘building a more sustainable mindset’ by stopping single-use plastics. But I realised this would be a big ask, and I needed to find more examples or research on how this could be done.
Define - Identifying my audience
Creating personas
To identify my target audience, I needed to focus on who I was designing for to avoid stereotypes and biases.
From my affinity diagram, I could match the personal to specific tributes and behaviours. I based my personas on a mini scenarios on some of the Gen Z I had connected with in my:
Interviews
Focus Groups
Surveys
My 3 personas were based on the Gen Z audience living in or around East Grinstead, Forest Row on Felbridge and are regularly in the Town centre, specifically the High Street. These were my initial sketches.
Gen Z personas
Summary of the App’s key motivations for each Persona:
Emily Smith: Motivated by real-time cleaning/hygiene updates, colour gradients, and sustainability stats. Emily is eager to feel connected to an eco-conscious community while being rewarded for regular usage.
Max Davies: Max values the app’s safety alerts, visual lighting clues, and sustainability comparisons, as they give him the assurance he needs to trust the fountain and the satisfaction of contributing to a greener town.
Chloe Harris: Chloe is drawn to the app’s fun, interactive features, like the gradient lights and visual statistics, which turn a mundane task like drinking water into a social and engaging experience.
Thoughts and ideas
This has been really helpful in establishing my audiences' intentions, including a diverse set of motivations, frustrations, and behaviours. By understanding these specific pain points, I can tailor the app to remove these obstacles, driving higher usage in the community and interaction with the water fountain.
Making a visual impact to create change behaviour -
Looking for inspiration, I visited the D&AD website and found some great examples of shock advertising tactics to visually demonstrate the effects of climate change combined with real-time data.
Climate Realism -
Eight famous landscape paintings by well-known artists were used, and by combining regional data, the scenes were reimagined due to extreme climate change.
Reference List
Websites/Podcast
https://www.dandad.org/awards/professional/2024/238098/climate-realism/